Make your own free website on
seaQuest: The Dawning
Updates  seaQuest DSV   Fiction     Links   Home  
Sim Information   Characters   Official Logs    seaQuest Keepers   Boycott                        
The Ten Commandments of RPG Play.

1. Thou Shalt Not Use Another Player's Character without their Permission.
As always, there are exceptions to this rule. Sometimes, when Role Players are comfortable, they may allow their characters to be used by other Players for the purpose of the plot.  Such occurances are uncommon, and both players must agree to the use beforehand.

2. Thou Shalt Not fall for the "God Complex".
You're not a superhero, you know. Do not create a character that is invincible or otherwise not subjected to the rigors and occurances of everyday life. You're not God;  trust me, you probably wouldn't want the job anyway.

3. Thou Shalt "Keep it Real" so to Speak.
Enough said, right? Play fair, act as if your character were a real person.

4. Thou Shalt Always Keep One Eye on the Plot.
Pay attention to what's going on around you, and if you miss sims, it is your responsibility to catch up. You should know as much as your character would about the situation they are in. Also, under this category comes the subheading
Do NOT place yourself in a story line and then dissappear. Doing so not only annoys your other players, it freezes the sim in time. If you know that you aren't going to be around, place your character in a non-critical situation.

5. Thou Shalt Always Strive to Keep the Feelings of Thy Character and the Feeling of Thyself Seperate.
Everyone falls into this trap at one point or another. Remember that an attack on your character is not an attack on you, and what happens in the sim STAYS in the sim.

6. Honor Thy GM and AGM's Thoughts and Wishes.
The Game Master and Assistant Game Master are here to moderate the sim and keep the story line flowing. They are here to make the game fun for everyone. They are also here to help you out if you have any questions or concerns. However, the GM and AGM automatically have final say in any matter.

7. Thou Shalt not Write a Character that is a Hermit.
If you want to play, bring your character out in society. Don't expect them to be noticed if they sit in their quarters and do nothing.

8. Thou Shalt Pay Close Attention to Details when Writing a Post.
Know what you are writing before you lay it down. Also, don't deny the offer that someone else puts into play; everything that is said is playable. (In other words, if someone walks into a room and screams at the top of their lungs, you can't pretend they aren't there.)

9. Thou Shalt Give Thy Character Real Thoughts, Feelings, and Emotions.
Characters are people, too!

10. Thou Shalt Have Fun!!!